Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $21. The latest store price is $30.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price | |
| $21 | Unity New Release Discount 2026-06-22 2026-07-06 | |
| $21 | Unity New Release Discount 2026-06-22 2026-07-06 | |
| $30 | Unity First Price 2026-06-22 2026-06-29 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About 3 Servitor Robot Skulls - Grim Dark Scifi - Procedurally Animated
- Theme > Stylized
- Theme > Sci-fi & Space
- Theme > Fantasy & Mythology
- Art & Visuals > 3D
3 Servitor Robot Skulls - Grim Dark Scifi - Procedurally Animated is a curated pack of stylized Servitor Robot Skulls designed for dark fantasy worlds.
Each Servitor Skull is optimized for real-time use and includes multiple LOD levels for performance scalability.
Procedural Animations
Each Skull is animated using procedural animations (see the video files). They react to being moved or rotated meaning you dont have to set up any animation triggers, events etc. Just control their movement and rotation and they will procedurally create the correct response movements. For instance to give it a "being hit"-animation you can just move the main gameobject of the robot skull a distance back, the procedural script will detect this and create a motion out of it (as shown in the videos).
Note1: Camera Frustum Performance
To save on performance, assign your cameras to the Visibility Hook scripts camera field (attached to the main prefab gameobject). This turns the procedural scripts off whenever no camera is looking at them which saves on performance.
Note2: URP Lights
URP uses different light intensities. Either set the point lights at the eyes of the robots intensity to 0.05 or use the demo scenes "URP/HDRP Material Switcher" gameobject that automatically does that when it also sets the materials.
Features
- 3 Servitor Robot Skulls
- Grim Dark Scifi / stylized art direction
- PBR materials
- Multiple LODs per Robot Skull
- Consistent scale and orientation for game-ready use
- Demo scene for preview and inspection
Render Pipeline Support
This asset includes separate materials for:
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
No project settings are modified on import.
An optional editor-only helper is included to assist with material assignment in URP and HDRP.
Screenshots
All screenshots were taken on the Built-in Render Pipeline and contain no post processing.
Demo Scene
A lightweight demo scene is included for preview purposes.
Each Servitor Skull is optimized for real-time use and includes multiple LOD levels for performance scalability.
Procedural Animations
Each Skull is animated using procedural animations (see the video files). They react to being moved or rotated meaning you dont have to set up any animation triggers, events etc. Just control their movement and rotation and they will procedurally create the correct response movements. For instance to give it a "being hit"-animation you can just move the main gameobject of the robot skull a distance back, the procedural script will detect this and create a motion out of it (as shown in the videos).
Note1: Camera Frustum Performance
To save on performance, assign your cameras to the Visibility Hook scripts camera field (attached to the main prefab gameobject). This turns the procedural scripts off whenever no camera is looking at them which saves on performance.
Note2: URP Lights
URP uses different light intensities. Either set the point lights at the eyes of the robots intensity to 0.05 or use the demo scenes "URP/HDRP Material Switcher" gameobject that automatically does that when it also sets the materials.
Features
- 3 Servitor Robot Skulls
- Grim Dark Scifi / stylized art direction
- PBR materials
- Multiple LODs per Robot Skull
- Consistent scale and orientation for game-ready use
- Demo scene for preview and inspection
Render Pipeline Support
This asset includes separate materials for:
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
No project settings are modified on import.
An optional editor-only helper is included to assist with material assignment in URP and HDRP.
Screenshots
All screenshots were taken on the Built-in Render Pipeline and contain no post processing.
Demo Scene
A lightweight demo scene is included for preview purposes.