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3 Flying Monsters with Procedural Animations preview
Unity

3 Flying Monsters with Procedural Animations

By Mono Assets

$30

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $21. The latest store price is $30.

Recorded prices for 3 Flying Monsters with Procedural Animations 4 price observations from Jun 29, 2026 to Oct 31, 2026. Lowest recorded price $21. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Jun 29, 2026: $30. Unity First Price 2026-06-29 2026-07-06 Jun 29, 2026: $21. Unity New Release Discount 2026-06-29 2026-07-13 Jun 29, 2026: $21. Unity New Release Discount 2026-06-29 2026-07-13 Oct 31, 2026: $30. Latest store price Jun 29, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$30Latest store price
$21Unity New Release Discount 2026-06-29 2026-07-13
$21Unity New Release Discount 2026-06-29 2026-07-13
$30Unity First Price 2026-06-29 2026-07-06

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About 3 Flying Monsters with Procedural Animations

  • Theme > Stylized
  • Theme > Fantasy & Mythology
  • Art & Visuals > 3D
3 Flying Monsters with Procedural Animations is a curated pack of stylized Flying Monsters designed for dark fantasy worlds. Each Flying monster is optimized for real-time use and includes multiple LOD levels for performance scalability.

Procedural Animations
Each Flying Monster is animated using procedural animations. They react to being moved or rotated meaning you dont have to set up any animation triggers, events etc. Just control their movement and rotation and they will procedurally create the correct response movements. For instance to give it a "being hit"-animation you can just move the main gameobject of the robot skull a distance back, the procedural script will detect this and create a motion out of it.

Note1: Camera Frustum Performance
To save on performance, assign your cameras to the Visibility Hook scripts camera field (attached to the main prefab gameobject). This turns the procedural scripts off whenever no camera is looking at them which saves on performance.

Note2: Huge Performance Savings
Adding a Paralell Tail Manager to your scene allows all tentacle calculations to be done in Parallel instead of in sequence. This is mandatory for high instance counts but is recommended even for a single instance as it always saves on performance.

Features
- 3 Flying Monster
- Dark Fantasy / stylized art direction
- PBR materials
- Multiple LODs per Flying Monster
- Consistent scale and orientation for game-ready use
- Demo scene for preview and inspection

Render Pipeline Support
This asset includes separate materials for:
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
No project settings are modified on import.
An optional editor-only helper is included to assist with material assignment in URP and HDRP.

Screenshots
All screenshots were taken on the Built-in Render Pipeline and contain no post processing.

Demo Scene
A lightweight demo scene is included for preview purposes.

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Prices and availability may change.