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Lowest recorded standalone price: $65. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
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Last three months, in USD. Bundle prices cover the whole package.
About 2N GPU INSTANCER / FPS OPTİMİZER
- Tools, Systems & Learning > Development Tools & Automation
2NGAMES GPU Instancer is a professional-grade optimization solution that automatically scans your scene and renders thousands of objects with maximum efficiency using GPU Instancing (BatchRendererGroup) on HDRP, and a reversible Native Boost pipeline on URP. ONE-CLICK SETUP: Go to Tools > 2NGames GPU Instancer > One-Click Setup and you are done. Apply a Quick Preset (Forest/Veg, Open World, Performance, Quality, Low-End, Max FPS) and press Play — the system automatically detects your render pipeline and optimizes your entire scene. PIPELINE AUTO-DETECT: - HDRP: BatchRendererGroup GPU Instancer with hierarchical Morton-clustered Burst culling, - URP: Native Boost — keeps Unity's SRP Batcher, applies reversible lodBias/terrain/shadow tuning, - Built-in: unsupported, switch to URP or HDRP. WHY CHOOSE 2NGAMES?: Unlike simple instancing solutions, this asset includes a complete optimization pipeline: Key Benefits: - Extreme Performance: up to 75% FPS boost in dense scenes, - Zero Configuration: One-Click Setup auto-detects your pipeline (URP/HDRP), - Advanced Culling: Frustum, Distance, Density, Screen-Size, and Hi-Z Occlusion culling combined, - LOD CrossFade: dithered LOD transitions eliminate popping artifacts, with an animated mode for wind-swayed foliage, - Billboard Impostors: bake camera-facing billboard atlases for distant vegetation — near-identical silhouette at a fraction of the triangle cost, - Terrain Tree Converter: convert built-in Terrain Trees into GameObjects so they can be GPU-instanced too, - Shadow Optimization: Pipeline Budget / Per-Instance / Aggressive policies, per-cascade caster culling, - Adaptive Performance: automatic hardware tier detection with a runtime FPS-targeting quality stepper, - Safety Governor: runtime A/B benchmark keeps GPU instancing only when it's actually faster — never a net loss, - Live Statistics: real-time Inspector showing managed/visible/culled instances, draw calls, coverage %, - Demo Scene: interactive stress test with ON/OFF comparison and FPS counter. Full Documentation and Benchmarks: https://2ngames.info/#techDetails