2DFX Camera Filters – 250+ Effects (URP & Built-in)
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $34.99. The latest store price is $49.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $49.99 | Latest store price | |
| $49.99 | Unity First Price 2026-09-30 2026-09-30 | |
| $34.99 | Unity New Release Discount 2026-09-29 2026-10-13 | |
| $34.99 | Unity New Release Discount 2026-09-29 2026-10-13 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About 2DFX Camera Filters – 250+ Effects (URP & Built-in)
- Art & Visuals > VFX
Add powerful visual effects directly at the camera level — no particles, no scene setup.
Instantly add:
✔ Damage & blood overlays
✔ Glitch, distortion & screen warping
✔ Shields & energy effects
✔ Rain, fog & atmospheric visuals
✔ Cinematic & stylised filters
Works instantly. No setup. No legacy systems. Built for real production use.
Camera Filters is a professional post-processing toolkit for developers who want high-quality camera effects with precise, production-ready control.
250+ camera-based effects for gameplay feedback, atmospheric depth, and cinematic visuals — built for URP and the Built-in Render Pipeline.
Designed for modern Unity workflows, this asset delivers a wide range of camera-based effects — including shields, blood, distortion, rain, fog, pulse, glitch, vision effects, and more — all designed for flexible integration at the camera level.
Built from the ground up for URP and the Built-in Render Pipeline, Camera Filters provides a clean, consistent workflow with predictable, production-ready behaviour across a wide range of project types.
🎬 Included Demo Scene
Get started instantly with a fully configured demo scene showcasing a wide range of camera effects in action.
Preview multiple effects in real time
See practical setup examples across different scenarios
Understand how to apply, layer, and tweak effects effectively
Quickly evaluate visual styles before integrating into your project
Designed to help you integrate the toolkit into your project quickly and correctly.
Why Camera Filters?
Camera Filters is different by design:
Modern rendering workflows
Clean, predictable controls
Flexible integration across project types
Designed for real production environments
Unlike many effect packs, Camera Filters focuses on consistency, usability, and control — ensuring effects behave reliably across scenes, lighting conditions, and gameplay states.
Whether you are creating cinematic sequences, gameplay feedback, horror effects, or stylised visuals, this toolkit gives you full artistic control at the camera level.
Key Features
Extensive Effect Library
250+ camera-based effects
Wide range of visual styles and categories
Suitable for gameplay, UI, and cinematic use
Camera Effects
Shield and force-field effects
Blood and damage overlays
Rain, fog, and atmospheric distortion
Pulse, shock, and energy effects
Screen warping, glitch, and refraction
Stylised, retro, and cinematic filters
Pipeline Integration
Built for URP and Built-in Render Pipeline
Works with renderer features and camera workflows
Compatible with volume systems where available
Designed to integrate without breaking existing setups
Control & Flexibility
Fine-grained parameter control
Distance-based masking
Intensity, fade, and blend modes
Speed, scale, and pattern controls
Depth-aware effects where supported
Animation-friendly parameters for runtime control
Production-Ready Design
Clean shader structure
Consistent parameter naming across effects
Predictable behaviour across scenes
Performance-conscious execution
Effects only render when active
Toolkit-First Design
Camera Filters is designed as a modular toolkit, not a single monolithic shader.
You can:
Blend multiple effects together
Switch profiles for gameplay states
Layer effects for cinematic moments
Create reusable setups for different scenarios
Extend or customise effects for your own pipeline
Ideal for:
Gameplay-driven feedback systems
Cinematic presentation
Environmental storytelling
Damage, abilities, and status effects
Compared to Legacy Camera Effect Packs
Camera Filters is built for modern Unity pipelines, not adapted from older workflows.
Designed for URP and Built-in pipelines
Modern shader and rendering approaches
Clean, consistent parameter systems
No reliance on outdated image effect stacks
Designed for extensibility, not closed systems
This results in more reliable behaviour, better integration with modern Unity projects, and cleaner long-term maintenance.
Use Cases
Horror and suspense games
Sci-fi shields and energy effects
Cinematic camera presentation
Environmental atmosphere and weather
Gameplay feedback and damage states
Stylised and retro visual effects
What’s Included:
250+ effects
A large and growing library of camera filters
Shader-based effects and control systems
Full pipeline integration
Production-ready effect controls
Example setups via demo scene
Who This Asset Is For
Indie developers using URP or Built-in
Teams needing high-quality camera effects
Developers who want modern, flexible workflows
Projects requiring cinematic or gameplay-driven visuals
Built for URP & Built-in
This asset is designed for URP and the Built-in Render Pipeline to ensure correct behaviour, flexibility, and broad compatibility across Unity projects.
Future-Ready
Camera Filters is structured for future expansion, refinement, and additional effect packs.