2D WebView for WebGL (Web Browser IFrame)
By Vuplex
Rated 5.0/5 from 7 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $74.98. The latest store price is $149.99.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $149.99 | Latest store price | |
| $74.98 | Unity Discount 2026-07-29 2026-08-12 | |
| $149.99 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About 2D WebView for WebGL (Web Browser IFrame)
Due to browser limitations, this package has significant limitations compared to the other 3D WebView packages. Please see the documentation for the full list of limitations.
Features:
- Load a webpage from a URL or HTML string
- Watch videos and YouTube embeds
- Create UIs with HTML
- Get started fast with the 2D CanvasWebViewPrefab
- C# source code for a unified API that works seamlessly across Windows, macOS, Android, iOS, visionOS, WebGL, and UWP (each platform sold separately)
- Powered by the HTML5 element
- Comprehensive APIs for controlling the browser and listening to browser events
- Execute JavaScript
- Send messages from JavaScript to C# and vice versa
- View PDFs
- Integrate with OAuth
- Includes additional APIs for platform-specific features
- Supports transparent pages
System requirements:
- Unity 2019.4 or newer
- WebGL Build Support
- Adds < 50 KB to the app's size
Important notes and limitations:
- This package only supports WebGL. To support other platforms, you can install additional 3D WebView packages.
- 3D WebView's native WebGL plugins are provided as precompiled libraries, and the native source code for them is not provided.
- 3D WebView's WebGL plugins can't run in the editor, so a mock webview implementation is used by default while running in the editor.
- This package only supports Native 2D Mode. This means that it only supports 2D screen space (it doesn't support 3D world space), and it's not possible to render web content to a texture, render other Unity objects or UI elements in front of a webview, or rotate a webview.
- This package is unable to load websites that block iframes by sending an X-Frame-Options header. For example, many popular sites like Google and Facebook block iframes using X-Frame-Options.
- When the webview's URL has a different domain than the Unity app, most of the IWebView methods become disabled. HTML loaded with LoadHtml() also faces this limitation, but an alternative that supports the IWebView methods is to load the HTML from StreamingAssets instead.
- When the Unity app is served over HTTPS (i.e. its URL starts with https://), webviews cannot load insecure HTTP URLs (i.e. https:// must be used instead of http://).
- Unity's "Minimal" WebGL template is not supported.
- The following IWebView methods are not supported and are ignored at runtime: CaptureScreenshot(), Copy(), Cut(), and Paste(), GetRawTextureData(), PageLoadFailed, ZoomIn() and ZoomOut(), Additional APIs unsupported in Native 2D Mode.
- The following IWebView methods have limitations: LoadUrl(url, additionalHeaders) is unable to send additional headers due to browser limitations, so it loads the URL without additional headers. CanGoBack() and CanGoForward() both return whether the webview can either go back or forward. LoadProgressChanged only indicates the ProgressChangeType.Started and Finished events and is unable to indicate the Failed or Updated events.