Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $12.50. The latest store price is $25.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price | |
| $12.50 | Unity Discount 2026-07-29 2026-08-12 | |
| $25 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Game 2D Water Kit
- Art & Visuals > VFX
The asset supports the Built-in (default) Render Pipeline. The asset supports the Universal Render Pipeline (URP) - 2D Renderer. Key Features: Highly customizable water and waterfall systems. Seamless integration into the Sprite workflow: Easily sort the water/waterfall object relative to sprites using sorting layers. Change the shape of water/waterfall objects using Mesh Masks or Sprite Masks. Quickly tweak and test the water and the waterfall simulation properties in edit-mode. Well-integrated into the Unity Editor with clean and well-organized inspectors. Top performance across platforms - Mobile friendly. Water System: Optimized real-time refraction and reflection effects. Dynamic waves with 4 different types of ripples: On-Collision Ripples, Constant Ripples, Script-Generated Ripples, Waterfall Ripples. Sine waves. Waves Can Affect Rigidbodies: Rigidbodies floating on water follow the undulations of water waves. Customizable sound and particle effects for each type of ripple (not including the waterfall ripples), with an efficient object pooling system. Easily create very large (limited to a specific region) or endless water areas with great performance. Fake perspective effect: Add a sense of depth to your scene by rendering certain objects as partially submerged in water. Set a solid or gradient color, a texture, or even a texture sheet animation and apply distortion effects, across the water body and/or surface. Draw the outlines of the surface of the water: water top-edge, surface-level, and submerge-level. Easily Animate the water size in code. 6 optimized water shaders. Waterfall System: Optimized real-time refraction effect. Can interact with water systems it overlaps, disturbing their surfaces and creating ripples. Set a solid or gradient color, a texture, or even a texture sheet animation and apply distortion effects, across the waterfall body, left-right edges, and top-bottom edges. Easily Animate the waterfall size in code. 6 optimized waterfall shaders.