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2D Platformer Toolkit Free preview
Unity

2D Platformer Toolkit Free

By University of Games

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for 2D Platformer Toolkit Free 2 price observations from Sep 17, 2026 to Nov 5, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Sep 17, 2026: FREE. Unity First Price 2026-09-17 2026-09-17 Nov 5, 2026: FREE. Latest store price Sep 17, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-09-17 2026-09-17

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About 2D Platformer Toolkit Free

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Retro & Arcade
  • Art & Visuals > 2D
  • Art & Visuals > UI & GUI
2D Platformer Toolkit gives you everything a classic side-scrolling platformer needs — so you can start building levels on day one.

The heart of the package is a character controller tuned like the genre's best: a designer-friendly jump model (set jump height and time-to-apex — gravity is derived for you), coyote time, jump buffering, variable jump height, apex hang-time, snappy turn acceleration, corner correction, wall slide & wall jump, dash, crouch, ladder climbing, one-way platform drop-through, squash & stretch and invulnerability flicker. Every assist can be toggled and tuned in the inspector.

Around it you get complete gameplay systems: health & contact damage with knockback, hit-stun and freeze-frames; stompable walking and flying enemies; coins, keys and health pick-ups; checkpoints with automatic respawn; moving, falling and one-way platforms; springs, kill zones, locked doors, projectile turrets, level exits, a follow camera, pause handling and a ready HUD (coin counter + heart display).

Fully customizable and built to be extended. Every value is exposed with tooltips, every system fires UnityEvents (hook up sounds and particles without code) plus C# events for programmers. Clean namespaced API, XML-documented, in its own assembly definition. The Collectible base class and IDamageable interface make new pick-ups and damage sources a few lines of code.

Ideal for classic action platformers, GBA-style games, metroidvanias and precision platformers — but the motor is input-agnostic, so AI characters and cutscenes can drive it too.

Includes a playable demo level exercising every component, a Getting Started guide with recipes, and first-party pixel-art sprites. Demo terrain art by Kenney (CC0, licence included). No third-party dependencies.

Unity price last checked .

Prices and availability may change.