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2D Platformer Toolkit preview
Unity

2D Platformer Toolkit

By VOiD1 Gaming

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for 2D Platformer Toolkit 2 price observations from Jun 19, 2026 to Oct 31, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Jun 19, 2026: $4.99. Unity First Price 2026-06-19 2026-06-26 Oct 31, 2026: $4.99. Latest store price Jun 19, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-06-19 2026-06-26

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About 2D Platformer Toolkit

  • Tools, Systems & Learning > Game Templates & Systems
Build your 2D platformer faster with a complete, drag-and-drop toolkit that combines three production-ready systems: an advanced player controller, an autonomous enemy patrol system, and a reactive perception AI - all configured entirely from the Inspector. No coding required to get a working result.

Every script is heavily commented and beginner-friendly, yet flexible enough to drop into a real project. Two pre-configured demo scenes (Side-Scroller and Top-Down) let you tune every parameter and dial in the exact game feel you want.

WHAT'S INSIDE

- Player Controller - a feature-rich 2D character controller with damped movement, multi-jump, coyote time, jump buffering, variable jump height, dashing, ladder climbing, wall slide, and wall jump. Physics runs in FixedUpdate for stable, frame-rate-independent motion.

- Enemy Patrol - autonomous patrol for both Side-Scroller (ledge and wall detection) and Top-Down (fixed waypoints or random roaming) games, with smooth rotation and runtime fallbacks so enemies work even before everything is wired.

- Reactive AI (Smart Senses) - adds a vision cone, proximity sense, and optional line-of-sight blocking on top of any patroller, driving a five-state behavior machine: Patrol → Suspicious → Chase → Search → Return.

FEATURES

1. Plug-and-play: attach a script and tune everything from the Inspector - auto-setup wires and references for you.
2. Two enemy modes (Side-Scroller and Top-Down) with fixed or random patrol patterns.
3. Reactive enemy AI with vision, proximity detection, line-of-sight occlusion, and a five-state machine.
4. Advanced player feel: wall jump, dash, coyote time, jump buffering, and tunable gravity.
5. UnityEvents throughout: hook in sound, VFX, and UI from the Inspector with no code.
6. Live Scene: view gizmos for vision cones, ranges, and ground/ladder/wall checks.
7. Context-aware custom Inspector that shows only the fields relevant to your Game Type.
8. Two pre-configured demo scenes and full technical documentation included.

Please note: these scripts use Unity's legacy Input Manager. Set Active Input Handling to "Input Manager (Old)" or "Both" in Player Settings - a one-line change, covered in the documentation.

Unity price last checked .

Prices and availability may change.