2D Infinite Character Forge - Space Empire
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.49. The latest store price is $24.49, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.49 | Latest store price | |
| $24.49 | Unity New Release Discount 2026-11-05 2026-11-12 | |
| $24.49 | Unity New Release Discount 2026-11-05 2026-11-12 | |
| $34.99 | Unity First Price 2026-11-05 2026-11-05 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About 2D Infinite Character Forge - Space Empire
- Theme > Sci-fi & Space
- Art & Visuals > 2D
Built for sci-fi
The package fits 2D space opera, galactic war, colony survival, boarding actions, sci-fi horror and zombie outbreaks on space stations. It works in action platformers, top-down and side-view shooters, tactics games, RPGs and roguelikes, or anywhere you need large numbers of small, readable characters. It includes:
- Sixteen roles, from Imperial troopers and praetorians to rebels, smugglers, bounty hunters, miners, medics, mystics and droids.
- Seven factions with their own colours, uniforms, lights and procedural insignia.
- Six alien species, synthetic androids and four droid head types.
Fully customizable
Everything is a parameter, editable in the Editor window or from code:
- Race and anatomy: body, head and face.
- Equipment: space helmets with reflective visors, life-support packs, armour pieces and capes, energy guns and blades, shields.
- Faction: paint, uniforms, lights and insignia.
- Armour frame: a Hardsuit, or Large Power Armor with its own heavy weapons.
- Gear quality: the same blaster can be a scorched, tape-wrapped salvage gun or a pristine Imperial issue. Material, craft and condition (grime, scorch marks, dents, blaster holes) can be set separately for each slot.
- Zombie layer: turns any organic character step by step from Bitten to bare Skeleton.
Lights are part of the character. Visor read-outs, power cores, android eyes, energy blades, bolts and thruster flames move with every animation and produce an emission mask for Bloom.
Animated and game-ready
- Twenty-one animation slots, including Idle, Walk, Run, Jump, Roll, melee attacks, Shoot, Reload, Block, Hurt, Die, Throw, Kneel Shoot, Hover and four zombie animations.
- Gameplay events for shots, hits, throws and reloads.
- Exports to PNG, editable prefabs, baked animated prefabs, or JSON presets that you can save and edit later.
Two demo scenes are included. The standoff demo zooms from two characters out to over 180, all generated live. The package comes with full editable C# source and no online services.