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25 Metal Materials Ready, Volume. 7 preview
Unity

25 Metal Materials Ready, Volume. 7

By Interactive Arts

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for 25 Metal Materials Ready, Volume. 7 1 price observations from Nov 3, 2026 to Nov 3, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Nov 3, 2026: $4.99. Latest store price Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price

About 25 Metal Materials Ready, Volume. 7

  • Theme > Realistic
  • Art & Visuals > 2D
  • Art & Visuals > Textures & Materials
This package contains a set of 25 ready-to-use materials for mobile applications. A set of 76 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by Shader Smart: Rusty and Polished Metal Specified, with high customizability and extra features introduced as: 1) Secondary Normal. A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal. Features include Albedo: Color Bias, Contrast, Brightness, Metallic: Uniform Metallic Strength, Roughness: Contrast, White/Black Channel Strength, Strength, Normal: Strength, Bias, Secondary Normal: Strength, Bias, Secondary to Primary Ratio, Ambient Occlusion: Contrast, Base Value, Texture Coordinates: Rotation, UV Tiling, UV Offset. Uniform metallic adjustment is introduced to some shaders.

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