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13Pixels Pooling preview
Unity

13Pixels Pooling

By 13Pixels

$29.99

Rated 0.0/5 from 2 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.

Recorded prices for 13Pixels Pooling 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $29.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Nov 2, 2026: $29.99. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.99Latest store price

About 13Pixels Pooling

The pooling solution that is easy to use and fast!

As fast as it gets
Instead of instantiating and destroying objects, recycle them.
This package uses GameObject.SetActive by default, but you can override this behavior per prefab.
For example, consider just moving the object out of the visible area of the scene for even faster pooling!

Super easy to use
No extra setup needed.
No manager object, no prefab list - your scenes stay the way they are.
Just update your code to use the Pooling class instead of Instantiate and Destroy.
You can use any prefab for pooling.

Source code included
The full source code is included and comes with unit tests so you can safely adapt the package to your needs.
The package consists of a very small amount of scripts.
Use the Pooling class methods in your scripts, and use the IPoolingBehaviour interface and PoolReturner component for defining your prefabs' behaviors when used in pooling.

Lots of small things
- Use the Debug Window to monitor pool activity and debug your pool instances.
- Prefill pools in multiple ways. Do it via code or use the prefill component that allows loading over multiple frames for loading screen support!
- The pooled objects are free to be used as child objects as much as you want (no pooling-specific parent GameObject).

Unity price last checked .

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