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12 Parallax Backgrounds - 60 Tileable Layers preview
Unity

12 Parallax Backgrounds - 60 Tileable Layers

By Rasterloom

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $13.99. The latest store price is $19.99.

Recorded prices for 12 Parallax Backgrounds - 60 Tileable Layers 4 price observations from Sep 11, 2026 to Nov 6, 2026. Lowest recorded price $13.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Sep 11, 2026: $13.99. Unity New Release Discount 2026-09-11 2026-09-25 Sep 11, 2026: $13.99. Unity New Release Discount 2026-09-11 2026-09-25 Sep 11, 2026: $19.98. Unity First Price 2026-09-11 2026-09-11 Nov 6, 2026: $19.99. Latest store price Sep 11, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.98Unity First Price 2026-09-11 2026-09-11
$13.99Unity New Release Discount 2026-09-11 2026-09-25
$13.99Unity New Release Discount 2026-09-11 2026-09-25

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About 12 Parallax Backgrounds - 60 Tileable Layers

  • Theme > Sci-fi & Space
  • Theme > Nature & Countryside
  • Theme > Buildings & Infrastructure
  • Art & Visuals > 2D
Twelve parallax background sets at 1920 x 1080, five depth layers each: sky, far, mid, near and foreground.

EVERY LAYER TILES HORIZONTALLY
That is the part that decides whether a parallax pack is usable. A layer that almost tiles gives you a seam that slides past the camera once per screen width, and there is no way to fix it in engine. All 60 layers here are built to repeat exactly, so a side-scroller can run for as long as it likes.

WHAT YOU GET
- 12 sets: Forest Dawn, Forest Dusk, Mountain Day, City Night, Desert Dunes, Snow Ridge, Swamp Mist, Autumn Hills, Alien Dusk, Night Stars, Underwater Deep, Volcanic Ash
- 60 layers, 1920 x 1080 PNG, five depths per set
- ParallaxLayer.cs - one component per layer, set a speed factor, done
- A demo scene that scrolls a full set on Play
- Documentation with the recommended speed factors per depth

THE SCRIPT IS FOUR LINES OF SETUP
Put ParallaxLayer on each layer, give the far ones a small factor and the near ones a large one, and move the camera. There is no manager object to configure, no singleton, and no dependency on a render pipeline or a package - it is plain UnityEngine, so it compiles in a fresh empty project.

IMPORT SETTINGS ALREADY APPLIED
Sprite, Bilinear filter, Compression None, mip maps off, Wrap Repeat on the layers that scroll. Wrap Repeat is what lets a single layer cover an endless run without duplicating the object.

DRAWN WITH CODE, NOT PAINTED
Every layer is generated: horizon curves, tree and building silhouettes, cloud fields and light gradients, written for this pack. That is how the sets stay consistent with each other and how the tiling comes out exact rather than close.

Unity price last checked .

Prices and availability may change.