About 10 HyperCasual Games Bundle 3 | Puzzle Game Templates
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Retro & Arcade
- Art & Visuals > UI & GUI
HyperCasual Games Pack #3 – 10 Mobile Puzzle Game Templates (Games #21–#30)
Modular Puzzle & Arcade Templates for Unity | Level Editors Included
HyperCasual Games Bundle #3 contains 10 fully functional mobile puzzle and arcade game templates built on the HyperCasual Game Engine core architecture.
Each game is a self-contained module with game logic, UI integration, custom level editors, and example levels — ready to customize, reskin, and expand.
This bundle features advanced mechanics including 3D gameplay, sand physics simulation, conveyor systems, and grid-based pathfinding puzzles.
10 Game Templates Included
#21 Cat Block Slide: Timed sliding-block merge puzzle with wall obstacles.
#22 Sorty Cars: Parking-slot car color-sorting puzzle with queue mechanics.
#23 Foodie Sort: Turn-based food-sorting puzzle with 23 food types.
#24 FitBlast: Pedestal shape-fitting puzzle with 14 block shapes and color clears.
#25 Slide Block: Drop-and-chain color puzzle with BFS chain clears and wildcard tiles.
#26 Parking Slot Match: Conveyor-based car color-matching into parking lines.
#27 Color Tile Flow: Tile routing puzzle with colored directional arrow paths.
#28 Color Pixel Crush: Dual-grid cannon puzzle with ammo-limited color-matching shots.
#29 Jig Sort: Block-sorting jigsaw with stacked column boxes and shape fitting.
#30 Charge Out Puzzle: Timed block-placement puzzle with conveyor delivery and fill areas.
What's Included
✅ 10 complete game modules with scripts, prefabs, and example levels
✅ Custom Unity Editor Windows for level creation (per game)
✅ Shared core systems — Audio, UI, Camera, Level Management, Animations
✅ Data-driven levels using JSON and ScriptableObjects
✅ Clean, namespace-isolated C# code (no third-party dependencies)
✅ Mobile-ready for Android & iOS
Core Architecture
The bundle is built on a modular, extensible core:
- Singleton Managers for centralized game state and audio control
- Data-Driven Levels separating design from logic
- Namespace Isolation (HypercasualGameEngine) to prevent script conflicts
- Lightweight animation system (Position, Scale, Rotation tweens) with zero external dependencies
- Plug-and-play Win/Lose UI panel system
Who Is This For?
- Hypercasual & mobile game developers
- Indie studios & solo devs
- Rapid prototyping & game jam participants
- Developers learning Unity custom editor tooling
- Teams building reskinnable puzzle games
Modular Puzzle & Arcade Templates for Unity | Level Editors Included
HyperCasual Games Bundle #3 contains 10 fully functional mobile puzzle and arcade game templates built on the HyperCasual Game Engine core architecture.
Each game is a self-contained module with game logic, UI integration, custom level editors, and example levels — ready to customize, reskin, and expand.
This bundle features advanced mechanics including 3D gameplay, sand physics simulation, conveyor systems, and grid-based pathfinding puzzles.
10 Game Templates Included
#21 Cat Block Slide: Timed sliding-block merge puzzle with wall obstacles.
#22 Sorty Cars: Parking-slot car color-sorting puzzle with queue mechanics.
#23 Foodie Sort: Turn-based food-sorting puzzle with 23 food types.
#24 FitBlast: Pedestal shape-fitting puzzle with 14 block shapes and color clears.
#25 Slide Block: Drop-and-chain color puzzle with BFS chain clears and wildcard tiles.
#26 Parking Slot Match: Conveyor-based car color-matching into parking lines.
#27 Color Tile Flow: Tile routing puzzle with colored directional arrow paths.
#28 Color Pixel Crush: Dual-grid cannon puzzle with ammo-limited color-matching shots.
#29 Jig Sort: Block-sorting jigsaw with stacked column boxes and shape fitting.
#30 Charge Out Puzzle: Timed block-placement puzzle with conveyor delivery and fill areas.
What's Included
✅ 10 complete game modules with scripts, prefabs, and example levels
✅ Custom Unity Editor Windows for level creation (per game)
✅ Shared core systems — Audio, UI, Camera, Level Management, Animations
✅ Data-driven levels using JSON and ScriptableObjects
✅ Clean, namespace-isolated C# code (no third-party dependencies)
✅ Mobile-ready for Android & iOS
Core Architecture
The bundle is built on a modular, extensible core:
- Singleton Managers for centralized game state and audio control
- Data-Driven Levels separating design from logic
- Namespace Isolation (HypercasualGameEngine) to prevent script conflicts
- Lightweight animation system (Position, Scale, Rotation tweens) with zero external dependencies
- Plug-and-play Win/Lose UI panel system
Who Is This For?
- Hypercasual & mobile game developers
- Indie studios & solo devs
- Rapid prototyping & game jam participants
- Developers learning Unity custom editor tooling
- Teams building reskinnable puzzle games