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10 HyperCasual Games Bundle 2 | Puzzle Game Templates preview
Unity

10 HyperCasual Games Bundle 2 | Puzzle Game Templates

By Ragendom

$59.99

About 10 HyperCasual Games Bundle 2 | Puzzle Game Templates

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
  • Theme > Retro & Arcade
  • Art & Visuals > UI & GUI
HyperCasual Games Pack #2 – 10 Mobile Puzzle Game Templates (Games #11–#20)
Modular Puzzle & Arcade Templates for Unity | Level Editors Included

HyperCasual Games Bundle #2 contains 10 fully functional mobile puzzle and arcade game templates built on the HyperCasual Game Engine core architecture.

Each game is a self-contained module with game logic, UI integration, custom level editors, and example levels — ready to customize, reskin, and expand.

This bundle features advanced mechanics including 3D gameplay, sand physics simulation, conveyor systems, and grid-based pathfinding puzzles.

10 Game Templates Included
#11 Hole Loop Jam – Conveyor-loop puzzle with BFS pathfinding where colored pots collect matching blocks. Level editor with visual grid painter and pot data builder.
#12 Coffee Color Block – Color-matching conveyor puzzle where coffee cups fill shaped blocks on a timed grid. Level editor with block shape editor and scene capture support.
#13 Color Brick Loop – Circular conveyor belt puzzle with a cannon that fires at goal-colored bricks in sequence. Level editor with color grid and goal sequence builder.
#14 Good Swipe – Swipe-based item sorting puzzle with combo scoring, collection targets, and grid refactoring. Level editor with fill target and box placement tools.
#15 Drop Marbles – Physics-based marble release puzzle with conveyor routing and color-matched fill targets. Level editor with box item and fill column editors.
#16 Sand Flow Puzzle – Sand physics simulation (80x80 pixel engine) with bucket suction, conveyor belts, and 3 booster types. Image quantization level editor for creating levels from any image.
#17 Snake Out – Grid-based snake pathfinding puzzle with bidirectional drag movement and color-matched holes. Visual grid painter level editor.
#18 Donut Master – Shape-matching assembly puzzle with multi-line conveyors delivering donut boxes in various shapes (2x2, L-shaped, etc.) onto a target board. Visual level editor included.
#19 StackFill – 3D block-stacking puzzle with wall constraints on XY and YZ planes. Tap-to-place mechanics with a level editor featuring XY/YZ grid views.
#20 Crowd To Bus – Color-sorting puzzle where players move 6-color people groups on a grid to match bus compartments. Two-panel level editor with grid painter and car configuration.


What's Included
10 complete game modules with scripts, prefabs, and example levels
Custom Unity Editor Windows for level creation (per game)
Shared core systems — Audio, UI, Camera, Level Management, Animations
Data-driven levels using JSON and ScriptableObjects
Clean, namespace-isolated C# code (no third-party dependencies)
Mobile-ready for Android & iOS

Core Architecture
The bundle is built on a modular, extensible core:
- Singleton Managers for centralized game state and audio control
- Data-Driven Levels separating design from logic
- Namespace Isolation (HypercasualGameEngine) to prevent script conflicts
- Lightweight animation system (Position, Scale, Rotation tweens) with zero external dependencies
- Plug-and-play Win / Lose UI panel system

Who Is This For?
- Hypercasual & mobile game developers
- Indie studios & solo devs
- Rapid prototyping & game jam participants
- Developers learning Unity custom editor tooling
- Teams building reskinnable puzzle games

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