About 10 HyperCasual Games Bundle 1 | Puzzle Game Templates
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Art & Visuals > UI & GUI
HyperCasual Games Bundle #1 contains 10 fully functional mobile puzzle and arcade game templates built on the HyperCasual Game Engine core architecture. Each game is a self-contained module with game logic, UI integration, custom level editors, and example levels — ready to customize, reskin, and expand. This bundle is perfect for indie developers, solo devs, and small studios looking for a head start on their next hypercasual mobile game.
10 Game Templates Included:
#1 Arrow Escape – Grid-based logic puzzle where players clear arrows by tapping them in the right order. Includes a visual JSON level editor with grid painting.
#2 Block Associations – Drag-and-drop matching puzzle where players organize items into category sets. Multiple editor tools for graphics, previews, and sprite setup.
#3 Color Block Jam – Spatial color puzzle where players slide groups of blocks to clear paths. Prefab-based level building.
#4 Jigsaw Puzzle – Classic jigsaw mechanic with dynamic image slicing, snap-to-target logic, and a level creator tool that turns any image into a puzzle.
#5 Drop the Dog Jam – Physics-based puzzle using SDF (Signed Distance Fields) hole rendering. Grid-painting level editor included.
#6 Pixel Shooter 3D – Color-matching puzzle-shooter with conveyor belt mechanics, pig management, and 4 player abilities. Full 12x12 grid level editor with image-based level creation.
#7 Topic Stack – Category sorting puzzle with conveyor columns, lock-in animations, and themed item sets. Visual level editor with theme toggles.
#8 Solitaire Associations – Card-based solitaire meets category matching. Features hints, undo, draw pile, and a full-featured level editor with validation.
#9 Coffee Go – Conveyor-based coffee cup sorting puzzle with parabolic arc animations. Level editor with visual tray preview and scene capture.
#10 Bricky Bounce – 3D layered brick-breaking puzzle with ball routing, physics-based destruction effects, and a board + grid level editor.
What's Included:
✅ 10 complete game modules with scripts, prefabs, and example levels
✅ Custom Unity Editor Windows for level creation (per game)
✅ Shared core systems — Audio, UI, Camera, Level Management, Animations
✅ Data-driven levels using JSON and ScriptableObjects
✅ Clean, namespace-isolated C# code (no third-party dependencies)
✅ Mobile-ready for Android & iOS
Core Architecture:
The bundle is built on a modular, extensible core:
- Singleton Managers for centralized game state and audio control
- Data-Driven Levels separating design from logic
- Namespace Isolation (HypercasualGameEngine) to prevent script conflicts
- Lightweight animation system (Position, Scale, Rotation tweens) with zero external dependencies
- Plug-and-play Win/Lose UI panel system
Who Is This For?
- Hypercasual & mobile game developers
- Indie studios & solo devs
- Rapid prototyping & game jam participants
- Developers learning Unity custom editor tooling
- Teams building reskinnable puzzle games
10 Game Templates Included:
#1 Arrow Escape – Grid-based logic puzzle where players clear arrows by tapping them in the right order. Includes a visual JSON level editor with grid painting.
#2 Block Associations – Drag-and-drop matching puzzle where players organize items into category sets. Multiple editor tools for graphics, previews, and sprite setup.
#3 Color Block Jam – Spatial color puzzle where players slide groups of blocks to clear paths. Prefab-based level building.
#4 Jigsaw Puzzle – Classic jigsaw mechanic with dynamic image slicing, snap-to-target logic, and a level creator tool that turns any image into a puzzle.
#5 Drop the Dog Jam – Physics-based puzzle using SDF (Signed Distance Fields) hole rendering. Grid-painting level editor included.
#6 Pixel Shooter 3D – Color-matching puzzle-shooter with conveyor belt mechanics, pig management, and 4 player abilities. Full 12x12 grid level editor with image-based level creation.
#7 Topic Stack – Category sorting puzzle with conveyor columns, lock-in animations, and themed item sets. Visual level editor with theme toggles.
#8 Solitaire Associations – Card-based solitaire meets category matching. Features hints, undo, draw pile, and a full-featured level editor with validation.
#9 Coffee Go – Conveyor-based coffee cup sorting puzzle with parabolic arc animations. Level editor with visual tray preview and scene capture.
#10 Bricky Bounce – 3D layered brick-breaking puzzle with ball routing, physics-based destruction effects, and a board + grid level editor.
What's Included:
✅ 10 complete game modules with scripts, prefabs, and example levels
✅ Custom Unity Editor Windows for level creation (per game)
✅ Shared core systems — Audio, UI, Camera, Level Management, Animations
✅ Data-driven levels using JSON and ScriptableObjects
✅ Clean, namespace-isolated C# code (no third-party dependencies)
✅ Mobile-ready for Android & iOS
Core Architecture:
The bundle is built on a modular, extensible core:
- Singleton Managers for centralized game state and audio control
- Data-Driven Levels separating design from logic
- Namespace Isolation (HypercasualGameEngine) to prevent script conflicts
- Lightweight animation system (Position, Scale, Rotation tweens) with zero external dependencies
- Plug-and-play Win/Lose UI panel system
Who Is This For?
- Hypercasual & mobile game developers
- Indie studios & solo devs
- Rapid prototyping & game jam participants
- Developers learning Unity custom editor tooling
- Teams building reskinnable puzzle games