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10 Additional Abilities - Top Down Roguelike Engine preview
Unity

10 Additional Abilities - Top Down Roguelike Engine

By TkKoi

$9.99

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Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for 10 Additional Abilities - Top Down Roguelike Engine 2 price observations from Jun 19, 2026 to Oct 31, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Jun 19, 2026: $9.99. Unity First Price 2026-06-19 2026-06-26 Oct 31, 2026: $9.99. Latest store price Jun 19, 2026 Oct 31, 2026
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$9.99Latest store price
$9.99Unity First Price 2026-06-19 2026-06-26

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About 10 Additional Abilities - Top Down Roguelike Engine

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Fantasy & Mythology
  • Theme > Military & Combat
10 Additional Abilities - Add-on for Top Down Rogue-like EngineThis package requires Top Down Rogue-like Engine to function. It will not work as a standalone asset.
Expand your roguelike with 10 ready-to-use abilities that plug directly into the existing Ability system. Each ability is a ScriptableObject - drag it into your ability pool, configure in the Inspector, and it works. No code changes needed.
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WAHT'S INCLUDED
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10 ability ScriptableObjects (pre-configured, ready to use)
All supporting MonoBehaviour components (zones, effects, orbs)
Pool-compatible prefab components (ProjectilePool integration)
Full Inspector configuration - no code required to tune abilities
Level-scalable modifiers on every ability

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ACTIVE ABILITIES (5)
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Chain Lightning - Strikes the nearest enemy and chains to the next closest target. Each jump applies damage decay. Has a chance to fire additional independent bolts, each targeting different enemies. Level modifier increases the number of chain jumps.
Corrosive Aura - Scans all enemies within radius and drops an acid puddle beneath each one. Puddles animate in with a punch-scale bounce, deal damage per tick, then shrink and return to the pool automatically. Level modifier scales damage per tick.
Pulse Wave - Launches a ring of orbs outward from the player. Orbs reach max radius, orbit for a set duration, then return - with configurable return order: all at once, sequential, or random stagger. Level modifier increases orb count.
Retaliation Ring (Active) - Instantly detonates a damage ring around the player on demand. Radius and damage are set directly in the ScriptableObject. Pairs naturally with the passive Retaliation ability to give players a manual trigger option.
Weapon Overcharge - Slams weapon cooldown to near-zero for a configurable duration, enabling a burst of rapid fire. Cooldown is automatically restored when the effect ends. Level modifier increases the overcharge duration.

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PASSIVE ABILITIES (5)
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Berserk - The lower the player's HP, the higher the weapon damage multiplier. At full health the bonus is zero; at near-death it reaches the configured maximum. Level modifier sets the peak multiplier.
Orbiting Orb - Spawns one orbiting orb per level that rotates continuously around the player and damages enemies on contact. Supports clockwise/counter-clockwise rotation and optional ping-pong radius oscillation.
Bullet Absorb - Creates an invisible zone around the player. When an enemy projectile enters the zone, it has a chance to be absorbed - the bullet can no longer damage the player and its damage is redirected to the nearest enemy instead. Level modifier increases absorb chance.
Retaliation - Each time the player takes damage, there is a chance to trigger a ring burst that damages all nearby enemies for the same amount. Trigger chance scales with level modifier. Pairs with the active Retaliation Ring for a manual-trigger variant.
Soul Harvest - Tracks enemy deaths within a detection radius. When an enemy dies, a soul orb spawns at the death position and flies toward the player. On arrival it heals the player. Level modifier scales heal amount.

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REQUIREMENTS
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Top Down Rogue-like Engine (required - this pack extends its AbilityBase system)

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